Do you know of any way to manually install? (as opposed to compiling yourself). Launch the game and play some Warcraft 3 or Warcraft 3 Frozen Throne, that’s it games work fine too so you can play multiplayer matches or the. It’s in the /Applications/ folder by default unless you moved it somewhere else. Installing D3DCompiler_43 doesn't seem to help, and D3DCompiler_47 is not available in Winetricks. When finished downloading and installing, you’ll have Warcraft 3 on the Mac, and it actually runs.
Regarding shader compilation, every Wine engine after 1.9.11 crashes with a "err:d3dcompiler:compile_shader HLSL shader parsing failed." message. I'm hoping we'll be able to get DX11 up and running then. Wine 3.0 is in RC at the moment and adds DX11 support for AMD and Intel iGPU chipsets. Please keep us updated with your progress I got MSVC compilers working on my system with Wine (works great for stuff that doesn't compile in GCC such as the Ao no Kiseki hook or ITHVNR), so hopefully, I can get PCSX2 compiled with my new setup. That's all the tips I have for you today! Use the GSDX variant which is compatible with your system (if one shows "configuration error" or similar, try a different GSDX variant)
Use VSync, since the graphics stack in macOS has frame pacing issues which cause inconsistent framerate without VSync Use native D3DCompiler_43 and D3DCompiler_47, otherwise you will get shader compilation errors Use native quartz windowing system instead of X11/XQuartz (12-21-2017, 03:19 PM)uyjulian Wrote: I am working on a new guide for High Sierra, but I have some tips for you, which work on the latest PCSX2 builds: Setting up Wine on macOS (High) Sierra to run Four Winds Mah Jong Recent developments in virtualization, emulation and techniques that allow running of applications developed for foreign platforms as if they were native ones, have made it relatively easy, and often free, to use the same app in mixed environments.